![]() Nintendont works flawless with same setup, although I did used a premade forwarder. I was under the impression that the USB Loader was supposed to load outside vWii in order to retain GamePad support but my limited 2 week experience with Wii/WiiU suggest the need for an IOS (and not a IOSU) means it tries to load in vWii? Am I missing some other file, or is it simply a bad setting in the injector program (Wii/GC games inject & play fine tho)? USB Loader GX requires a cIOS or IOS 58 with ABH access. The forwarder seem to be working (the banner I added show), but it falls apart when the app itself starts, with the error: "Failed loading IOS 58. I injected the forwarder v5.1.dol mentioned above with TeconMoons injector & installed with wup installer gx2.ĭownloaded & copied USBLoader GX r1271* files to: I've read several of your comments on multiple threads, but I still can't get it to work. Hi doing a little necrobumping since I'm looking to do exactly what did ie playing GameCube games on the GamePad with individual settings, with the benfit of having a nice interface (as opposed to Nintendonts very basic menu). There is still a bug : HID USB controller seems to be disabled when launched from USBGX in wiivc mode, this is not normal, but I didn't have time to search the reason and fix it.īut, I suppose it's not important, because if you use WiiVC it's because you want the gamepad support, not HID. The loader will generate a new nintendont setting dynamically for each games. put your gamecube games on SD card (USB is not possible when using WiiUVC) replace your USBLoaderGX's boot.dol on your SD card with the boot.dol from the 1268mod04 in my signature (yeah, the zip will say 1269mod4 but it's a mistake, it's 1268mod is a 1269 beta ), it allows gamepad support, and fix nintendont settings. I'm sorry I don't remember if you need to enable or disable the "wiimote passthrough" option to enable Gamepad support while inside the loader. ![]() So, if you just want a forwarder to vWii channel, you can install HBL Channel and edit the config file with the titleID of the channels you want to launch. The HBL2HBC channel doesn't need a modification to launch one of the installed WiiWare/VC on vWii, you can just edit a config file to create a boot menu on wiiu, but the channel was modified to change the logo to USBLoaderGX. (used to boot HBC on vWii directly from WiiU mode) ![]() This channel is a modded version of the HBL2HBC channel. By doing that, you keep the USB Access because you are not using an injected WiiU WiiVC channel, but just a "vWii booter + auto launcher", and no gamepad support. So, this is the same kind of channels (homebrew, not WiiVC injected) which can be used to boot the console in vWii mode and autoboot one of the installed channel on vWii. Sorry if I gave you more questions than answers.Ĭlick to brew Developers created channels you can install on WiiU side (you know, you can install WUP installer GX as channel, or HBL as channel). WiiU > WiiVC inject VC/WiiWare : doing that, the game is installed on WiiU side, not on limited size vWii NAND. useful for nintendont and channels installed on vWii NAND. WiiU > WiiVC inject USBLoader > SD card and NAND only, no USB access. WiiU > USBLoader > all games in one place. If you want a quick way to launch games, personally I'd prefer installing a forwarder to USBLoaderGX channel directly on WiiU (not a wiiVC inject, but a homebrew forwarder, or else USB will be disabled). (you are still limited to 392 games installed on WiiU at the same time) The advantage of WiiU WiiVC inject is the gamepad support for games with Classic Controller support, and the HDD space to install lot of games. Using inject will prevent you from messing with neek, but neek is a one pass config, while you might need to convert a lot of VC manually if you go with the inject tool. Some WiiWare and VC games are not working with USBLoader's default emuNAND Mode, and you'd require an additional setup of "neek" mode.
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